[continue from 1st part of this article]
Part III Equipment
First, I want to point out that the Equipment here does NOT mean VR headset like HTC Vive, PSVR, or Oculus Rift. It refers to the VR peripheral equipment like Motion Chair, Omni Treadmill, VR Bicycle, etc.
In China offline VR experience store market, headset is dominated by HTC Vive now. Since PSVR still limits its supply, and Oculus Rift is not officially sold in China.
Continue reading “China VR Store White Paper 2016 – Part 2”
I’m Victor, the admin and writer of VR-in-China.com. My day job is a market analyst and I have been watching the VR market in China for more than 8 months now.
Among all the sectors of VR market, I mostly believe in the VR experience store sector in China. It’s a business model that I think will be very big and driven by China because of the dense of population there.
So the 1st article of VR-in-China.com in 2017 will be some facts about the VR experience store market in China. (The stats following are collected from China VR Store White Paper 2016)
Continue reading “China VR Store White Paper 2016 – Part 1”
The ongoing Guangzhou International VR Industry Technology Exhibition in NanFeng Convention Center is in full swing now. During the “Full Attention: VR is Coming” Forum, Super Captain (a VR experience store) CEO delivered a speech and officially announced their 5 major original IP family members as well as the application plan of these IPs’ physical image. This announcement brought new highlights for the rather hardcore technology in VR equipment field.
Continue reading “Children: an Important Segment for China Offline VR”
KK gave a vivid speech in ChengDu. Topics include VR, AI.
On December 9th, 2016, KK arrived in ChengDu and gave a vivid speech in JinJiang Hotel, touching upon topics like AI, VR etc.
KK has an optimistic belief in future technology and he thinks we will find many materials and evidences in the length of history or vastness of the land that science and technology improves our lives constantly. And he believes everything is in a steady manner and humanity will not perish suddenly.
Continue reading for the detailed speech outline reported by Science Fiction World magazine.
Continue reading “Kevin Kelly Speech: The Inevitable”
With the statistics collected from 150 VR Cafe, we got the below findings:
In 2016, China have around 3000 to 5000 VR Cafe around the country.
Next year, the physical store distributors will have new comers like Wanda and Suning, who already own numerous shopping malls. Game Centers like Super Player will also join the distribution. Therefore the Chinese VR Cafe number is expected to have a 3-4 fold increase in 2017.
China have over 150k Internet Cafe and over 100k Arcade. Thus in comparison, VR Cafe business is still in early stage and have broad space for future development.
According to the statistics on collected from 50 VR Cafe, the customer peak of VR experience stores is noon to afternoon and these target customers come to VR Cafe after lunch, especially on Sundays. A great many of customers will intensly play VR games on weekends and holidays. Weekends have 4 to 5 times more customers than weekdays.
Per sampling results in VR Cafe, 58.52% customers are man and an extremely high portion of the customers are children, over 35%. In terms of repeat customers, 66% are man, 11% women and 22% children.