Alipay officially launched AR Live-action Red Pocket in Chinese Spring Festival this Jan. and it mainly utilizes “LBS+AR+red pocket”three methods, therefore users need to meet the location sharing and AR live-action scanning two requirements to give out or receive red pockets. Red pockets is a tradition of Chinese Spring Festival. People put money in a red envelop and give to each other to wish good luck in the coming year.
To be specific, users can click the red pocket section inside of Alipay and chose AR Live-action Red pocket. Then they can generate one by choosing “hide a red pocket” and setting up the location information, clues and the reciever. After that they can share the clues via Alipay, Wechat or QQ etc social platform to their friends and invite them to find the red pocket.
There are two requirements in collecting the red pocket:
1. the user’s distance from the hidden red pocket is within 500 meters
2. find the object in the clues and open Alipay to scan. Apart from the clues they get directly from their friends and relatives, they can also see the red pockets from other users and stores on the red pocket map. If the receiver of the red pocket is set as anybody, then users can follow the clues and the location to find and collect the red pocket.
AR red pocket can stimulate the interaction between the business and their customers. The business can change part of their promotion fee into AR live-action red pocket to benefit their customers, bring more people to their offline stores and enhance their sense of participation.
KK gave a vivid speech in ChengDu. Topics include VR, AI.
On December 9th, 2016, KK arrived in ChengDu and gave a vivid speech in JinJiang Hotel, touching upon topics like AI, VR etc.
KK has an optimistic belief in future technology and he thinks we will find many materials and evidences in the length of history or vastness of the land that science and technology improves our lives constantly. And he believes everything is in a steady manner and humanity will not perish suddenly.
Continue reading for the detailed speech outline reported by Science Fiction World magazine.
Continue reading “Kevin Kelly Speech: The Inevitable”
On Nov.27th , 2016 Snowball Carnival, BaoFeng Group CEO Feng Xin indicated that BaoFeng 2016 VR Revenue has reached 20million RMB (around 2.9million USD). Apart from that, Feng Xin also disclose that BaoFeng New Product & Strategy Release will be held on Dec.20th, BaoFeng all-in-one headset will probably have its debut then. By 2016 June, BaoFeng Mojing (cardboard like headset) has sold over 2million headsets and its monthly active users have increased almost ten times as well.
Continue reading “BaoFeng MoJing 2016 Sales Reach 20M RMB”
A deep look of the sales of VR Cardboard and All-in-One market in ShenZhen, China.
The bellow report is translated from VRtuoluo reporter’s in-depth interview of the Cardboard and VR All-in-One production in ShenZhen, China. I feel it’s very interesting and a very good insight of the sales frontline of VR devices.
VR cardboard has over 30 million sales per month while VR all-in-one device is less than 0.2 million. Lay aside the great difference between VR cardboard and VR all-in-one device sales data, what the reporter want to present is the living conditions of these atypical manufacturers behind the sales data and the VR industrial change in their eyes. Continue reading “VR Cardboard Sells 30M Units Monthly, Profit Margin Only $0.1 USD Per Unit”