With the statistics collected from 150 VR Cafe, we got the below findings:
In 2016, China have around 3000 to 5000 VR Cafe around the country.
Next year, the physical store distributors will have new comers like Wanda and Suning, who already own numerous shopping malls. Game Centers like Super Player will also join the distribution. Therefore the Chinese VR Cafe number is expected to have a 3-4 fold increase in 2017.
China have over 150k Internet Cafe and over 100k Arcade. Thus in comparison, VR Cafe business is still in early stage and have broad space for future development.
According to the statistics on collected from 50 VR Cafe, the customer peak of VR experience stores is noon to afternoon and these target customers come to VR Cafe after lunch, especially on Sundays. A great many of customers will intensly play VR games on weekends and holidays. Weekends have 4 to 5 times more customers than weekdays.
Per sampling results in VR Cafe, 58.52% customers are man and an extremely high portion of the customers are children, over 35%. In terms of repeat customers, 66% are man, 11% women and 22% children.